It plays like Nintendo's 3D Zelda adventure games of the early 2000s, but with a twist. Nier: Automata’s PC version was (and still is) a bit dodgy, but Platinum’s ports of Bayonetta and Vanquish are both exceptional, and Capcom did well by its port of Dragon's Dogma (opens in new tab) last year.įirst released for PS2, Okami stars the wolf-form sun goddess Amaterasu adrift in a world styled after Japanese mythology and rendered in cel-shaded woodcut and watercolor. And though they still went by Clover Studio at the time, Okami was developed by key staff members of Platinum Games, one of many Japanese studios whose games have enjoyed a second round of success on PC. For starters, it’s been remastered twice before-on Wii in 2008 and PS3 in 2012. The listing follows a recent report from Kotaku UK that Okami is coming to PS4 and Xbox One this December, so we may see the rumored remake as early as this holiday season. I suspect we'll hear from Capcom either way soon.Īccording to a new Korean ratings board listing (translated by Gematsu and a hawk-eyed NeoGAF user), Capcom is bringing an HD remake of Okami, Bayonetta creator Hideki Kamiya's Zelda-esque adventure game, to PC this year. A limited edition version is said to cost 4,990 yen-around £34/$45.Īgain, no PC confirmation just yet but 4K support is a good indication we're in luck. When it does it'll cost 2,990 yen plus tax-which translates to around £20/$27. If I did something wrong, I have no idea what it could be.As yet, a PC variation remains unconfirmed, however Siliconera, via Ryokutya2089, reports that Okami: Zekkei will arrive in Japan on December 21, 2017. Problem is, I can't tell if I did something wrong, I put the file in the wrong folder, or this mod of OPL just can't find the file for some reason (I'm running both this OPL mod and the cheat file off a USB stick). I followed this guide ( ) and converted the widescreen code the way it told me to. but after setting everything up, OPL just says "Failed to load Cheat File". Since this proves the PNACH file is working, I tried to run Open PS2 Loader with PS2rd modded into it with the same cheat code converted to something it could understand (.cht file). One thing I should mention when running the ISO in PCSX2 and using the "Enable Cheats" with the PNACH file in the right folder, the game finally runs in widescreen. If I need to provide any extra information, just let me know. and I had hoped one of you might be able to help me. I realize I can play the game just fine without this, but I would love to get it working if I can. I even used the whole "PS2 Widescreen Helper" thing, but it wasn't much help in the end, either. I even tried manually hacking the ISO with a hex editor, but that. I tried Google Searching to see if anyone's experienced a similar problem, but came up empty-handed. I'm using an NTSC-U/C (SLUS_213.59) disc and I'm positive I'm applying the right file (053D2239.pnach). I've tested this on both my PS2 and in PCSX2, only to receive the same results the game displaying as it normally does. ![]() the other was with the install feature in HD Loader), but the PNACH file doesn't seem to affect the ISO at all. ![]() I've tried multiple copies of the ISO made from the disc (one with InfraRecorder, which is what I always use and usually works great. I'm not sure why exactly, as I did what I always do. However, this time around, it wouldn't work. Usually, I just use something called "PS2 Patch Engine" to apply a PNACH file directly to an ISO, and that usually does it.Īnyhoo, I recently purchased Metal Gear Solid 3: Subsistence and did the usual steps to apply the PNACH widescreen patch to the ISO I created. I've been using patches to play many of my PS2 games in Widescreen. I finally got it working, though not in the way I originally intended.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |