![]() ![]() ![]() ![]() Some players come for the adventure, and love discovering new places and solving tough puzzles. Playtesting this game has revealed really interesting diversity in the way players engage with it. Not to mention we’ve added lots of soft texture rumbles which makes the whole thing feel warm and cozy, like petting a cat. There is also an option to flip the controls so left-handed players can draw with their dominant hand if they prefer. You can paint using the touchpad, and the controls are specially arranged to make it easier to do that. We’ve taken full advantage of the new DualSense wireless controller to bring a sense of depth to Chicory’s gameplay in a way we’ve never experienced before. Or you can spend some time in art class recreating masterpieces. And by the way, there are a lot of side quests (Chicory is an adventure game after all)! You can get to know some of the 100+ characters in the game as you deliver their mail. Most side quests involve you creating something which leaves a permanent mark on the world, too, and often those things will attract the attention of other characters and cause them to gather somewhere new. All your art and decorating decisions are persistent throughout the adventure, which makes it extra rewarding to come back to an old place along your journey. Besides being able to draw on everything all the time, you can also collect decor items and plants which you can place anywhere. The game is generous with giving the player options for personalizing their world. We wanted to center the player’s individual creativity at all times, and that decision had far reaching effects on every aspect of the story, world and puzzle design. This game’s unique painting mechanic was the starting point for the entire project. There might not be one right answer for anything, but that’s what makes this world so fun to explore. I wanted to encourage our players to engage their creativity and play this game in a more personal way. And a part of that process includes meeting and talking with other creative people and learning about their processes and feelings. I’m a game designer and I really love making things it’s my perfect zen place to be. When all of the world’s color vanishes in Chicory: A Colorful Tale, it will come down to you to restore it with a magical paintbrush. I’d like to give you a peek behind the scenes at what inspired us while developing this game and what you can expect when Chicory: A Colorful Tale launches on PS4 and PS5 later this year. Hi everybody! I’m Greg Lobanov, director of Chicory: A Colorful Tale. The world is your canvas in Chicory: A Colorful Tale, coming to PS5 and PS4 this spring ![]()
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